Portfolio

Hi, I'm
Mateo Fabbri.

Game Developer & Software Engineer.
Specializing in Unreal Engine, C++, and building robust game mechanics.

About Me

I'm a software developer with a strong foundation in C++ and logic-heavy programming. My passion lies in understanding how things work under the hood, from memory management to game loop architecture.

I specialize in translating complex logic into playable code. I am experienced with optimization, multithreading, and design patterns, constantly bridging the gap between low-level efficiency and high-level design.

Hard Skills

C++ C# Unreal Engine Unity Raylib OpenGL Wwise Design Patterns Multithreading

Soft Skills

English C2 (Proficiency) Agile Methodologies Problem Solving Teamwork

Experience & Education

Unreal Developer

2022 - 2025

Markato

  • Overhauled Legacy Code: Refactored and modernized legacy Unreal Engine C++ and Blueprints systems, improving maintainability and performance by over 70%.
  • Delivered Cost-Effective Solution: Provided practical updates for the OphtaVR project despite initial legacy code challenges.

Higher Technician in Video Game Development

Graduating 2026

IMAGE Campus

Deep dive into data structures, algorithms, and software engineering. Completed specialized courses in Unreal Engine and Game Development (FRRe).

Featured Projects

DroneRacer Gameplay

Moviles tp2 (DroneRacer)

Solo Dev

High-speed drone racing mobile game. Sole project published on Google Play as a university assignment. Features physics-based flight controls.

Mobile Unity Google Play Services
Quantum Quartz Artwork

Quantum Quartz

Lead Programmer

Pixel art precision platformer. 2nd Place Winner at EVA (Exposición de Videojuegos Argentina). Evolved from a thesis to a published commercial product.

Steam Unity OOP
AI 01

AI-Parcial-1

Technical C# test focusing on optimization. Features Voronoi pathfinding, GPU Instancing, and MVC programming without frameworks.

C# GPU Instancing MVC
AI 02

AI-Parcial-2

Advanced autonomous agents simulation. Implementation of behavior trees, state machines and genetic algorithm for complex decision making logic.

C# Flocking Genetic Algorithm MVC
Multiplayer

Multiplayer

Custom networking architecture built from scratch. Features C# Reflection for dynamic object serialization and robust net code systems.

C# Unity Net Code Reflection

Let's Work Together

I'm currently looking for new opportunities. Whether you have a question or just want to say hi, I'll try my best to get back to you!

Benavidez, Tigre, Buenos Aires
+54 9 11 3046-5271